

How much “space” are you really “saving”? A centimeter? Anyway, it’s your computer, you do whatever you please to it.
How much “space” are you really “saving”? A centimeter? Anyway, it’s your computer, you do whatever you please to it.
On the lock and login screens, The clock and interactive UI elements are now only shown on one screen at a time when using a multi-screen setup; they fade out on screens without the pointer or keyboard focus, leaving those screens free to display pretty wallpapers. (Yifan Zhu, link 1 and link 2)
Best and smartest implementation ever
System Settings’ Display Configuration page gained some UI Improvements; now the screen arrangement view is hidden when there’s only one screen, and with more that one, there’s a big obvious screen chooser at the top of the page to make it clear which screen is selected, and when there are any disabled but connected screens.
I don’t know how I feel about this one. I feel like the top chooser is redundant since you can already click on the monitors icons.
Is that possible when the OS is based on Arch?
So, they are just “based” on arch?
I understand that, but if you run a rolling release, you know you’re getting updates constantly, and this is what I’m asking about. How is steam keeping up with these updates while “not updating”? Lol
I’d love to know. I’d assume that “split release” would be happening on the steam client itself (when you get an update through the steam settings), because going into desktop mode, you only get flatpaks update (at least as far as I know). You can’t just run sudo pacman -Syu
and get your update.
It has always confused me how they’re able to keep updates for too long on a rolling release distro. What kind of magic do they use to achieve that?
Is that why Microsoft pushing copilot so hard on people? They even made a dedicated button for it on keyboards.
Today I learned that there are units called furlongs and rods.