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It only ever got deployed in a few dozen games
Is the only sentence in the entire article you need to be aware of.
This is rage-bait.
This is a list of the games it affects:
- Monster Madness: Battle for Suburbia
- Tom Clancy’s Ghost Recon Advanced Warfighter 2
- Crazy Machines 2
- Unreal Tournament 3
- Warmonger: Operation Downtown Destruction
- Hot Dance Party
- QQ Dance
- Hot Dance Party II
- Sacred 2: Fallen Angel
- Cryostasis: Sleep of Reason
- Mirror’s Edge
- Armageddon Riders
- Darkest of Days
- Batman: Arkham Asylum
- Sacred 2: Ice & Blood
- Shattered Horizon
- Star Trek DAC
- Metro 2033
- Dark Void
- Blur
- Mafia II
- Hydrophobia: Prophecy
- Jianxia 3
- Alice: Madness Returns
- MStar
- Batman: Arkham City
- 7554
- Depth Hunter
- Deep Black
- Gas Guzzlers: Combat Carnage
- The Secret World
- Continent of the Ninth (C9)
- Borderlands 2
- Passion Leads Army
- QQ Dance 2
- Star Trek
- Mars: War Logs
- Metro: Last Light
- Rise of the Triad
- The Bureau: XCOM Declassified
- Batman: Arkham Origins
- Assassin’s Creed IV: Black Flag
- Borderlands: The Pre-Sequel
Yeah, and a great post too - because some of your points here just point out that everyone ELSE have deprecated PhysX as well. Unity and Unreal both dropped it long ago. It’s basically a moot point for 99.9% of people playing games.
Instead of using a PPU on the GPU, most people have focused on GPGPU physics calculations instead. The idea behind PhysX was a difficult one to launch in the first place. Given that most chip real-estate is going to these VPUs, I’m not surprised at all that they ditched the PPU for a more generalized version.